Come and have fun in a very special factory where working has never been so entertaining. You are an employee in the Candy Factory and your main job is to put candies in jars. Every hour you have a break, unfortunately not to relax, but to accomplish different tasks to go to the next level
You will have to demonstrate your skills as an all-around player to finish your job successfully.
Some valuable skills that you need to play this game well are precise movement and reflexes, stress-resistant,
patience, memory and problem-solving skills.
In the main game, you must drag candies coming in on a conveyance belt to their proper jar and bring the jars to the store once
they are filled.
Each (game) hour, you have to fulfill different assignments to prove that you are an versatile laborer who does well in various
situations. Candy Factory require you to act and react to different types of duties, some of which require careful contemplation
while some springing to action at a given moment.
For now, the game consists of the main game and 10 in-between games, with more to come. I already have a few in mind that I want to insert, but there I'm counting on the help of the players to express themselves and let me know what other games they want to see in the game. That's why in the game are some polls where I ask the players for their opinion and make the game more to suit the player's needs.
The main game is very simple and self-explanatory. On the left, candies come on a conveyor belt. Your job is to drag them to their
correct jar. When the jar is filled, an alarm bell rings and the shop doors open. Time to drag the jar to the store.
While it may seem a bit too easy and boring at the beginning of the game, depending on the progress of the game, it will become
more intensive as the game keeps track of the candies you placed in the jar from the previous level, and, just as in real life,
the better you are, the more pressure they put on you, the speed slowly increases to push you to the limit.
The first test to be fulfilled is to catch falling candies. You must pass the test to advance to the next level and record your score in the highest score list.
In the second test, you have to solve the rat problem in the factory and kill at least 50 of them to get to the next level.
The third task will test your observer skill under pressure, find the ten differences before times run out.
Some love it, others hate it. A replica of the epic game 'Flappy Bird'.
Flappy Bird is a game where you tap or mouse-click to make the bird fly. This is a frustrating game to some people as if you hit
a pipe, your bird falls, and the game restart. However, some people believe that not fully focusing on the game or focusing only on
the bottom pipe helps you get a higher score. This has not been proven to be true.
Anyway, you'll have to succeed to go to level 5 of the game..
The fifth task is a card game in which all the cards are laid face down. The object of the game is to turn over pairs of matching
cards.When two identical cards are both faced up, they disappear. The goal of the game is to clear all the cards before times run out.
It is common for many players to think they know where pairs are and to turn over the one they are sure of first, then be stumped
finding its mate. A better strategy is to turn over a less certain card first so that if wrong, one knows not to bother turning a more
certain card over.
In this game, based on the famous 'Break Out Game', you must get Cookie Monster on the screen while gathering points by destroying the licorices and hitting the candies
with the help of the yellow candy power-ups. When Cookie Monster escapes the screen, the game restart and starts over.
You must get at least 1000 points before time runs out to go to level 7.
In this game, you must prove that you got a steady hand and nerves of steel to drag the pot through the labyrinth and avoid hitting anything along the way. As soon you make a mistake, the game starts over and gives you less time to succeed.
In psychology, the Stroop effect is the delay in reaction time between congruent and incongruent stimuli.
The effect was named after John Ridley Stroop, who published the effect in English in 1935 in an article in the Journal of
Experimental Psychology entitled "Studies of interference in serial verbal reactions" that includes three different experiments.
The effect has been used to create a psychological test (the Stroop test) that is widely used in clinical practice and
investigation.
A basic task that demonstrates this effect occurs when there is a mismatch between the name of a color (e.g., "blue", "green", or "red")
and the color it is printed on (i.e., the word "red" printed in blue ink instead of red ink). When asked to name the color of the word it
takes longer and is more prone to errors when the color of the ink does not match the name of the color.
That's exactly what this task is going to do. Testing your "Stroop effect" with the use of colors.
There is not much to explain in this test. Solve this little puzzle before time runs out.
While in most of the tasks you needed some quint of skill to succeed, in this task, the only thing you need is good luck and maybe a little mathematical skill.